You can never have enough loot. In each of our adventure boxes we include a set of item card handouts for GMs to give players, providing a beautiful illustration, concise description, and full rules for each noteworthy item players might acquire during the chapter. However, there’s always a danger with handouts that they get lost, bent, or covered in snack grime. Alternatively, you may wish to keep a copy of the item cards for yourself, even while your players hold onto them for the duration of the campaign. Or maybe you need another set so you can use your favorite magical swords and potions in a different adventure. Whatever the case, this pack of Special Item cards for Chapter Three: the Coldest of Blood gives you an extra set of the cards from that chapter.