The Darkest Dream – Chapter One of the Red Star Rising Campaign

$30.00$60.00

(4 customer reviews)

Over 150 Pages of Content

Over 120 Handouts and Portraits

The Darkest Dream begins the epic tale of a group of Hanataz youth who are charged with working security for the last Carnivalle of the season. The Hanataz are the Traveling Folk of the world of Zyathé and are an ostracized people due to the many Blood-Touched members of their troupes. But while the Traveling Folk are not welcome in most towns and villages, the shows they put on are enjoyed by many. However, this is no ordinary Carnivalle. Horrid and vile schemes are afoot. An ancient foe plots deadly revenge. A group of organized criminals looks to frame the Hanataz for murder. And, nearby, creatures from the Dark Below plan an attack on the camp. Beyond this, it is Darktide’s Eve, which is a time of fearful and evil portents. Can you and your friends overcome the many dangers set against you, protect the troupe, and solve the mystery of the Darkest Dream? If you don’t. Many will die. Including those you love.

 

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Weight 80.9 oz
Dimensions 12.0 × 9.0 × 2.0 in
Product Type

Digital Copy, Physical Copy, Digital & Physical Copy

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5 out of 5 stars

4 reviews

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What others are saying

  1. 6 out of 6 people found this helpful
    Jim

    OMG!

    Jim (verified owner)

    I picked this game up at GenCon in 2019. I was just walking the Dealer’s Room and the artwork caught my eye! Wow! I stopped to take a look even though I hadn’t run or even played D&D in years. Sure there was a great sales pitch from a very eccentric dude all cosplay’d up! Turns out he’s the creator of the game and the company and super cool. So much fun to listen to, but more than that- so much fun to actually tal to him about the game of D&D, his world, and his ambitions for the future of his company. I listened to his pitch, but I had listened to a bunch of them from other companies already. What was different with this game though? Each adventure/box/module… I can’t even call it a module… It’s like a self contained adventure setting complete with everything, and I mean everything, a GM needs to run a D&D adventure. Each game comes in a big box and has maps and player handouts (clues and puzzles and artist drawn depictions of the scenes from the game- There’s portrait art for all the NPCs you will need as well. The art adds so much depth and immersion. I have no idea what all that artwork cost them but having about a hundred pics included in each box is unlike anything i have ever seen done before! AND… All of art straight up commissioned by professionals for this game. The whole package weighs like 5 pounds. I am not exaggerating either!

    And running the game? Easier than I expected. There are two game books (adventure and GM reference) and a couple pamphlets that give you hours of gaming for your table. No lie… My group has gotten four sessions out of this so far, about 6 to 8 hours each session already and I think there’s still 1 or 2 more to go to finish this and then we move to chapter 2 (which is another whole box set like this one) – and then chapter 3 – and then more after that!

    I told you i didn’t have a group and hadn’t played or GMd in a long time- I bought this game and i loved it so much that I got a group together, and it’s been the best fun since those very early days when the game was new to me. Best decision I have ever made in terms of a gaming purchase since getting the Red Box in 1983!

    Final Note- Come to find out this game is just a stepping stone into a bigger world. There’s a new world for D&D players to explore and love. Welcome to Zyathe- with all new races and some twists to the ones you already know. There’s so much lore that anyone can find their place and become a part of this world. These huge game boxes only reveal a tiny fraction of this cool and dangerous world.

    Love it! I can’t wait to see where this story is going! Thanks Gooey Cube- for helping me remember how much I love D&D!!!!!

    (6) (0)

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  2. 3 out of 3 people found this helpful
    Harry Coit

    This box is CRAMMED with Value

    Harry Coit (verified owner)

    I downloaded the PDF set of Darkest Dream just before GENCON 2019. I read the contents on my long flight to the convention and first thing Thursday morning went looking for the Gooey Cube booth in the vendor hall because I was already hooked. After seeing what was in the box, I purchased the box set (I think I was officially customer #2). I enjoyed the world of Zyathe’ so much that I began digitally modelling characters and creatures from the world.

    Inside the box Holy Smokes!
    20+ pregen characters with art and background and connections with each other, illustrated cards for all of the major NPCs both friendly and not, full page illustrations of all of the encounters, A DM map and player map for each mapped area, 2 books – one with the adventure and 1 reference doc, A card for each special item (magic or otherwise) and a set of cards for special rewards.
    That is all amazing by itself. The adventure is interesting, engaging and a ton of fun to play. It includes EVERYTHING a busy GM needs.
    And in the words of an ad man: That’s not all!

    Each combat encounter is provided with varying levels of difficulty so you can tailor to your adventuring group. Again, for a busy GM that awesome.
    Each illustration of an NPC has commentary on the back to remind you of key points in their personality.
    It is important that lower level characters have a chance to learn their own personality, their fellow adventurers and their abilities. The adventure provides a huge mix of encounters to keep the mystery going for quite some time and give you and the players lots of opportunities for role playing and different kinds of combat.

    I’ve run the game with a group locally and it was a huge success. The Gooey Cube Philosophy comes clear in the adventure and you can download that for free on their website. The final COOL thing is that the adventure is set up that you can use whatever parts of their philosophy you like, or ignore them altogether and still have a Great adventure.

    Some things to be aware of:
    The PreGens are built using the Gooey Philosophy. There are also a few errors. Because of that, it can be difficult to compare them to a character created separately. Players will need to choose their own spells meaning a new player will need help finalizing the character before play. It is also unclear what, if any, 5e backgrounds are used with these characters. They have great personality, illustrations and can be played easily, but something to be aware of.
    The adventure itself is time bound so the characters will not be able to take long rests at will. The GM will need to be very prepared. The adventure does provide lots of ways to manage without the long rest.
    And Gooey loves their creatures. They provide all of the stats, illustrations and information on them, but in some cases a standard 5e would have suited just fine. If you don’t play this in the World of Zyathe’, you may find the need to add these wonderful creatures into the world you are gaming in. Since I’m running the campaign in the World of Zyathe’ I don’t have an issue, but you may need to consider that.

    All in all… This is a great start to what looks to be a great campaign. (I do own adventure 2 and 3)

    DISCLOSURE: After showcasing my 3d models and prints and sharing my work with the Gooey crew, they asked if we could sell printed models of those creations and they are now available on the GooeyCube store.

    (3) (0)

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  3. 2 out of 2 people found this helpful
    misser_wren

    The players couldn't get enough of this adventure!

    misser_wren (verified owner)

    When you actually hear these words spoken at your table you know you’ve stumbled upon a great product:

    “Damn, that was awesome!”
    “When can we play again?”
    “What an amazing story!”
    “Most intense session I’ve ever played”
    “That scene made me cry”
    “You are a bastard genius!”

    I was looking for something different. I love GMing fantasy RPGs but was getting weary of the time it took to build a deep and complex adventure story that kept the interest of my players. Discovering this box I was shocked to find how much material was included in it. Loads of story with large handouts of artwork to match. So many varieties of pregens with deep and rich backgrounds that fit right into the story. Game philosophy and tips that help even new GMs run excellent games. NPCs with deep and creative backgrounds that are written into the story, who your players will learn to love and many others that they will love to hate. The adventure reads like a fantasy novel. Twists, turns, foreshadowing, hooks galore, and some pretty awesome cliffhangers. The materials are laid out in an amazingly efficient method. As a GM I loved every minute of running this adventure. I can’t believe that we spent over thirty hours of playtime in just this one module and session after session my table eagerly kept asking for more.

    (2) (0)

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  4. 2 out of 2 people found this helpful
    stefanhuddleston

    Astounding! Perhaps the best product I have seen for D&D in my 43 years as a gamer

    stefanhuddleston (verified owner)

    So, this will be an unconventional review for an unconventional adventure. First, let me say that I began playing RPG in 1977, I have done some minor writing for RPGs, I met my wife through RPGs, I have two adult sons who are GM’s in their own right, in other words, RPGs are not something I do, they are part of who I am. Love telling stories and I am something of a lore nerd. While I do not doubt that there are people who know the lore of a given fictional universe far better than I could hope to, I would be willing to stake by knowledge across an eclectic range of lore set against all comers. I say that only the illustrates that I have a nose for solid cosmogony that flows into a well-crafted lore set, solid lore makes for more immersive storytelling. If the Darkest Dream relied on lore alone it would rank fairly high in the pantheon of adventures that exist for D&D, but Gooey Cube went the extra mile, and then they kept walking.

    When I meet the owner of this small local gaming company, I expected yet another pitch about some new in the gaming world, a pitch that is realty delivered upon to my satisfaction. But Alphinius Goo is no teller of tall tales— well that’s not true, he is, but what tales!
    When I poured over what comes in this box the word impressed does not over my feelings. Let me be honest, I don’t count D&D among my favorite games, yes it holds a fine level of nostalgia for me, yet I could talk for hours on the finer points of the Red Wizards of Thay, a Bulette, Cannibal halflings, and the Towers of Sharn, but I prefer other games. That said, I still play and run D&D and its variants because often they are the only games people know or are willing to play and I will never discount the game’s ability to bring new blood to the hobby. That leads me to my point, The red Sat Rising campaign is, with no doubt in my mind, the best thing I have seen that will, accommodate both neophyte GMs who bought their DMG yesterday and veterans who remember varying weapon modifier against a particular AC. Take that from someone who has so many RPG books his wife bought him a 10×12 shed to house the one he does not use regularly so she could reclaim her house (sorry honey).

    I can only echo the others who have noted the wealth of goodies this module holds or little extras, tips, not so random encounters, and more that make the DMing seem effortless. It’s all in there. Furthermore, the setup of the adventure (I can say too much—no spoilers) changes the fundamental ways that DMs and players will view how D&D can be played. Without saying too much the majority of the adventure takes place over a single long day and offer some excellent suggestion from reworking the base games rather limited (IMO) rest mechanics. That shift in playstyle is just a taste of one of the many things that make this adventure groundbreaking.

    I could go on for weeks about the love the team at Gooey Cube has invested in this whole endeavor, but I must close with something closer to my heart. As a black gamer who began this hobby at a time when gamers who looked like me were exceedingly rare, I have seen some disappointing handlings of marginalized groups in RPGs but this module again takes a different path. Using the mistreatment of Roma people and other groups as a starting point, the adventure offers a way for some exploration of prejudice and ostracization. For me one of the great strengths of RPG is that it opens a space where we can learn from such themes while having fun, we as players and DMs just need to be willing to take that challenge. IMO. opinion the best fantasy and sci fi teaches within its narrative even as it entertains, and the Darkest Dream does that oh so well.

    In summation, GooeyCube has created a masterful set of keys, you just need to pick them up and walk through that door with the odd flickering glow spilling out underneath.

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