Myron The Ugly Troll

(27 customer reviews)

7 reviews for The Foulest of Spirits – Chapter Two of the Red Star Rising Campaign

  1. wilcoxmatt

    Every move you make is potentially fatal! Every choice seems important and carries weight! Really hopeful that future installments can keep up the quality!

  2. tmeans900 (verified owner)

    This is a wonderfully dark adventure that every player i’ve had has loved. The npc’s, good and bad, have left lasting impressions and weeks after my players are still recalling the highlights of the adventure. As always the GooeyCube crew deliverers an adventure box crammed full of handouts, maps, and readouts, all beautifully illustrated.

  3. Kristi Kalis (verified owner)

    Chapter 1 was full of so much, and Chapter 2 is equally fabulous! Role playing with NPCs. Fighting every kind of creature you don’t want to meet. Humor. Drama. Joy and sadness. It’s unbelievable and incredible! As the players progress, their personalities are coming out more and more. I want more of the Wy’rded World!

  4. Omega0609

    I didn’t think that the feeling and experience of The Darkest Dream could be surpassed, and yet the second module goes even deeper and further than it’s predecessor. Some secrets are answered, but many mysteries remain. It’s a thrilling adventure with an amazing scope and just so much detail put into every little corner. After being mere Yunsta in the first module, you’re getting some serious responsibility now, which also increases the dread you’re going to. There are quite a few tense moments in The Foulest of Spirits that will test what your party is made of – Darktide’s night awaits.

  5. Dan Latham (verified owner)

    So chapter 2 is just as awesome as chapter 1. The art continues to impress ,the story continues to be immersive and draw all the players in just like chapter 1 chapter 2 is easy to run with your veteran D&D player or a new DND player so for anyone out there who is trying to find something just to have fun with I strongly suggest trying this product out. the people at Gooey Cube have definitely put a lot into this not just for marketing or making money but they put a story, that is pretty much their heart and soul, into a product they believe in. Just as before there’s not enough words to describe this. Each chapter comes with a set of NPC‘s that have their own art and a story go with it. Just like any other D&D game you can find items that will assist in your travels. This system brings those items to life with colorful pictures as well as descriptions of each item. There’s colorful maps as well as colorful handouts of Different places that can be found in each chapter. Each chapter also has a guidebook to assist the game master with monster stats or Other encounters that can be ran. I believe this is a must have for any DND enthusiast or a game master whatsoever. Everything found in these chapters can be used in your own campaign whether it be this realm or your own it’s just makes it more of an efficient way to run a game.

  6. Jim (verified owner)

    What does that even mean? Even more Gooey. To me it means that this 2nd chapter is every bit as intense as the first. Every bit as immersive… and as Gooey Cube likes to say… It is sticky. it stays with you. You feel it when it’s happening and you remember it afterword. And when my players were left off on that chapter 1 ending, they all make statements like…’ Oh My God!’ and… ‘I can’t believe it!’ My players wanted to keep going, but it was late and cliffhangers are cliffhangers for a reason. So here we are, at Chapter 2… I open the box, which BTW weighs like 5 lbs or more. I can’t be sure because i used the bathroom scale just to answer the question for myself. I stepped on, got my weight, cringed, and then reset it to step back on with the box in hand. This is obviously not a very good way to get an accurate measure but this was the best I had. I’m not lying. I did this! It My weight had increased by a little more than 5lbs with box in hand.

    Inside the box were the two game books, just like chapter one- one for the adventure and one as a GM reference. Both spiral bound so they can lay flat on he table behind your screen- no having to hold a page open or accidentally break a binding in a fancy, very expensive book. Then came the artwork… a stack of 4×6 NPC portraits with description info on the back- also number marked so that you can present them to your players when the adventure prompts you. Then the 8×11 handouts for clues, and the maps- both player and GM copies- and the artwork scenes of many (a lot) of the adventures settings(also numbered so you can present them at the right time). There’s a couple stacks of special item cards- something you can put into your players hands when they find something magical, or just a cool item. It makes the thing feel real because there’s a bit of artwork on each of these too. And there’s also a deck of Gooey Reward cards, a little bonus thing the GM can use to reward good play and we’re talking some unique little rewards too… And the real nerdfest thing- there is a cool map of the region in which the game takes place. I love maps. Maps help me create a vision in my head of what walking through such a place might be, whether it’s a town perched upon a seaside cliff, or a range of mountains whose peaks are shrouded in a misty cloud layer, or a dark and foreboding forest where every sound makes your skin tingle and the hairs on your arms and neck stand up.

    I haven’t started to GM this one yet, but I’ve read it through. Gooey Cube says they write heir adventures so that the GM can enjoy the tale when reading it and preparing to run it. If the GM loves the tale, then that will carry over in how they GM it as well. Chapter 2 does not disappoint!. Excellent work from Gooey Cube! Thank you!

  7. Michael Crawford (verified owner)

    So, I am show to be interested in lore of games. Thankfully, the gooey cube has been so wonderful it kept my attention with our studying the lore. I finally got around to reading the entire gm reference guide for chapter one, and it’s even more amazing.

    This campaign is so good even in the shallow end of the pool. It feels warm and refreshing to the players, and the gm. However as you get into the gooey pool, you soon learn that there is much depth. Indeed it is endless as more plots and sub plots become exposed. This is not a campaign, it is a world that you experience and affect

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2 reviews for The Coldest of Blood – Chapter Three of the Red Star Rising Campaign

  1. tmeans900

    Absolutely loved this adventure, plenty of dungeon delving, compelling story, and creative monsters galore! The ending will leave you and all your players on edge waiting for the next installment!

  2. Omega0609

    I greatly enjoyed the previous two modules, and again, I am surprised that things could get better. The stakes rise even further, the glimpse of a conspiracy becomes more visible and overall, the story comes to an absolute peak that ends with a major twist and reveal, a terrifying cliffhanger that truly impacted me on an emotional level. Moreso than any other module ever has to this day. I don’t want to spoil anything, so that’s gonna be all of it. Experience the marvelous storyline from the world of Zyathé yourself!

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13 reviews for Zyathé: The Wy’rded World – Volume 1 of the Cyclopædia Zyathica

  1. Khorgan

    Is it wrong that I want to read this first before I read the first adventure when I have players waiting for me to start running the game? These Gooey peeps have done well to create an amazing world with much diversity from its people to its landscapes. When it comes to lore you can find no other game that does a better job of it.

  2. Zayne Judd (verified owner)

    This book is full of interesting things to read. It is my go to source of I sorta toon whenever I have a question or want to home brew in the Gooey world of Zyathé. The digital version acts as a very quick index during games too! I cannot suggest this book enough to everyone. Even if you haven’t bought the game chapters it would be a great addition to any DnD collection.

  3. DMGrumpyDwarf (verified owner)

    As a dungeon master one of the best feelings is to know what your world has. The cyclopedia is broken down with hints and stories of history, why things are the way they are, the races, continents and more.
    As a professional dungeon master this fixes many problems and allows me to bring a focused, indepth story without worrying about the world. This makes that so much easier.
    On top of that, the artwork is second to none. It takes a lot to take my breathe away but the amazing works of art are absolutely stunning.
    I look forward to more materials and stories as they continue to grow…

  4. Jason Reger (verified owner)

    The Wy’rded world draws you in with the rich detail, immersive descriptions, and interesting changes that bring their own Gooey spin on the creatures that have normally simply been copied by so many. The writing, the paper, the artwork, and the maps are all top quality. Some of the best money I have ever spent.

  5. Keaton Leikam (verified owner)

    The Cyclopaedia Zyathica everything you need to build your own campaign in a massive, compelling and unique universe. I am planning to run a game in this world once my crew finishes The Red Star Rising. Also this is a great companion to the aforementioned campaign. I’ve loved using this to learn more about pieces of the world mentioned throughout and my players loved using it to fill out their backstories.

  6. Kiah Forester (verified owner)

    The Wy’rded World known as Zyathe is a beast that only a collaborative community of eccentric creative geniuses could surmise.

    Seriously, Gooey Cube’s collaborative business model allows writers, artists, and game masters to come together and create a world with nooks, crannies, mysteries, monsters, gods, NPCs, continents, islands, dungeons, and stories that defy the imagination! No singular person could create such a diverse and infinitely playable world.

    This first Cyclopedia is only an exciting beginning to rich, informative, and playable content available from Gooey Cube. Really, even if you only pick up this book, you would be armed with a rich overview of a world you could immediately slap your party into.

    I have been playing 5e for 6 years, and Zyathe has become one of my favorite places to adventure.

    Buy this. Just do it.

  7. Valron (verified owner)

    This is a really excellent world book. If you’re the kind of GM that prefers to write their own stories, this provides you with a full foundation to work off of. It gives an overview of every part of a DnD setting, from the creation myth and history, a massive and detailed pantheon of gods gods, races old and new, the continents and countries of the world, and even some cool new magical systems like Flowstones and the Blood Touch. Clearly a ton of time and love have been poured into building up this world. It also serves as a fantastic supplement to the Red Star Rising modules that Gooey Cube makes, which are set in this world. Reading the Cyclopaedia has helped me make Zyathe really feel alive and complete when I run the modules for my players.

  8. Tyrone (verified owner)

    I am Dutch, I am sorry for any typos below.

    Before GooeyCube I was not even a GM, I always was a player, I tried to be but could never get into it.
    But after reading the first chapter called “The darkest Dream” I was hooked.
    That one chapter did what any other campaign I played or read could not, to get me interested in GM’ing.

    After I read it first chapter I wanted to know more, soak in more of this amazing world, so I bought this.
    And let me tell you, it will blow you away, it is unfathomable how much work must have gone into all the text, all the small little details and all the amazing artwork.
    You can really see the love that went into each page.

    It was fun to read from the first page to the last that gives you a more top perspective of the world, how it worked, the people, the what and how’s and how it came to be and how it became what it is today.

    It is definitely not needed to play the campaign but in my opinion it definitely well worth the money for how it adds to it and makes you more feel and act in the world for what it is, a wonderous but dangerous place that makes you wonder what the future holds for it.

    I cannot wait for the more in-depth volumes that are coming next.

  9. Kristi Kalis (verified owner)

    The cyclopaedia is everything you need to know to get started on a campaign in the Wy’rded World. All the races, gods, lands and stats are there for the player and GM to consume. The artwork is second to none. This is a must have for anyone who wants to play and get sticky.

  10. James Hibbs (verified owner)

    Where to start? First, there is an absolute treasure trove of lore here. I’m constantly finding something new to focus on with each read through. And yet, one; nay, not even two books could possibly contain everything there is to know or everything I want to know about the world of Zyathe’. I understand that so much more is in the works, but it can’t possibly arrive quickly enough; even with player content being added through the Contributors Guild on Discord. If you’re interested to see a homebrew monster, beloved npc or interesting local/shop of yours in print; contact a moderator or CON worker for an invitation. There is so much more to come that is made specifically for Zyathe’ : more cultures and races, animals/monsters/plants from innocuously cute to terrifyingly deadly, NPCs both virtuous and vile, and magical items and spells enough to boggle the mind. Believe me when I say how difficult it is to wait for the next entry to the Lore of this poor, devastated world. Will you seek to rebuild it, conquer it, or destroy it? Yet, beyond all of this; if you so choose, you’ll find the best possible bunch of people whom with to play or collaborate. JimH – drmhawk

  11. Dan Latham (verified owner)

    Is the title status with the chapters Weren’t enough. The folks Gooey Cube released the cycle Pedia Zyathica. This book has everything you need to flush out a whirl to run a game in. Gods, races, illustrations of locations, as well as descriptions of different lands that can be found within the world of Zyathe. With each turn of the page you can see how much details put into creating this product. Immersive story, lush colorful artwork, as well as descriptions of the different things that could be found in the world of Zyathe. Much like the chapters for the red star rising campaign this is a must have for anyone wishing to run a game or just to learn something about a new world. Do you not had a chance to check out any of this I strongly suggest you get a chance to do so. Look for it online check out some of the arts it’s available.

  12. wilcoxmatt

    It’s not often with these kinds of books in a roleplaying setting that I would use the phrase “fun to read” but with the “Cyclopedia Zyathé it truly is fun to read. The material is written in a way that gives you all of the information you need without feeling dense or tiring. The world of Zyathé is made much richer by having this book and I can’t wait to find out more!

  13. Jim (verified owner)

    I am in love with this company. From my heart I say this. I’ve gamed a long time and never have I come across a group of people who are so committed to their fans and followers and so interactive with the people who join them in their world. They built a community and they actively participate in it- I mean right there with you- sharing and chatting and making you feel like you belong. That kind of feeling is worth it’s weight in Platinum!

    After buying a couple of the chapters at GenCon 2019, this product… a lore book for the world of Zyathe’ was released. It was the first chance to really get to see behind the curtains, to see what made this world different, to explore the history and the geography and the cosmology. It was presented in a truly relatable way too! So many, if not most, sections are introduced with a bit of a tale or an essay from the perspective of a character of that world. What I found was I enjoyed reading it through because it wasn’t a boring sourcebook. It was collection of tales with Lore and source material woven in. I could tell this book was written by people who loved to tell stories and share stories. Just like the first chapter/module/giant box of fun- the artwork was incredible. I don’t know how they do it, nor how they can afford it, but this company continues to put amazing art into their products. Characters are strong and vivid. The setting art brings things to life for you as a player and a GM. There is much that is familiar because it is D&D… but there is so much that is new and fresh… new life being breathed into old players… and a world that is contemporary and relatable… and accessible (because the creators are accessible to their fans as though they were truly friends and family) to a younger generation of roleplayers as well. A world that bridges a divide in our gaming community because the heart and the intent of the creators is shown in their efforts to make that a reality.

    Maybe this review for a sourcebook wandered off topic- but Gooey Cube has become so much more to me than just a place to get new gaming products. Sure, they have something new and fresh… but what they really offer is a community where they want you to share your voice and share your love for the game and the passion for playing it and GMing it. They want you to fall back in love with it. They want you to try it for the first time. They want you to know they are right there, ready to help you, encourage you, and call you friend! I know… because they did it for me!

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